System and method for producing three-dimensional multi-layer objects from digital models

ABSTRACT

A set of two-dimensional layers is determined based on a digital three-dimensional model. An image corresponding to each of the layers is rendered on each of a corresponding number of sheets of at least partially transparent material. The sheets of material are assembled together to produce a three-dimensional structure corresponding to the digital model.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of application Ser. No. 13/083,739,filed Apr. 11, 2011, which is incorporated herein in its entirety byreference.

BACKGROUND

Systems are known that fabricate three-dimensional (3D) objects fromdigital models of such objects. One type of system, commonly used inrapid prototyping, involves an additive manufacturing process, in whicha computer-controlled machine builds up a 3D object from a series ofcross-sections by applying successive layers of liquid, powder or othermaterial.

Systems are also known that render a digital 3D model on atwo-dimensional (2D) display, such as a conventional 2D computer screen.One type of 3D rendering system divides the 3D model intocross-sectional layer images and then reassembles the layers on thescreen to depict the modeled object in three dimensions. Computedtomography (CT) and magnetic resonance imaging (MRI) machines similarlyrender 3D images on a screen by reassembling 2D layer images. Part ofthe rendering process in such systems may involve computing a color andopacity value for each pixel in each 2D layer image.

Some artists have produced 3D effects by painting on each of a number ofglass or acrylic sheets and then stacking them together. Such amulti-layer work of art thus comprises a stack of 2D sheets stackedalong a third dimension, yielding a 3D structure. The work of art candepict a subject in 3D because painted portions corresponding toportions of the subject reside at corresponding depths within thestructure over a range of viewing directions.

Attempts have been made to electronically produce displays that providean effect similar to that of the 3D artistic works described above. Onesuch system included multiple 2D electronic displays that combinedimages using beamsplitters. Others involved projecting light onto thinlayers of fog, parallel sheets of water droplets, or shutter planes. Inall of these cases, the density and number of projection barriers islimited by cost or other practical considerations such as projectorplacement and refresh rate. Thus, it would be desirable to provide animproved automated process for creating a realistic 3D effect.

SUMMARY

Embodiments of the present invention relate to a system and method forproducing a three-dimensional object or physical structure from adigital model. The digital model is used to determine a plurality oftwo-dimensional layers. Then, an image corresponding to each of thelayers is rendered (e.g., printed) on each of a corresponding pluralityof sheets of at least partially transparent material. The sheets ofmaterial can be assembled together to produce a three-dimensionalstructure corresponding to the digital model.

Other systems, methods, features, and advantages of the invention willbe or become apparent to one of skill in the art to which the inventionrelates upon examination of the following figures and detaileddescription. All such additional systems, methods, features, andadvantages are encompassed by this description and the accompanyingclaims.

BRIEF DESCRIPTION OF THE FIGURES

The invention can be better understood with reference to the followingfigures. The elements shown in the figures are not necessarily to scale,emphasis instead being placed upon clearly illustrating the principlesof the invention. Also, in the figures like reference numerals designatecorresponding elements throughout the different views.

FIG. 1 is a block diagram of a computer system that is programmed andconfigured to effect a method for producing a three-dimensionalstructure from a digital model, in accordance with an exemplaryembodiment of the invention.

FIG. 2A is a generalized perspective view of a three-dimensionalstructure produced in accordance with an exemplary embodiment of theinvention.

FIG. 2B is a generalized side view of the three-dimensional structure ofFIG. 2A.

FIG. 3 is a flow diagram illustrating a method for producing athree-dimensional structure from a digital model, in accordance with anexemplary embodiment of the invention.

FIG. 4 is a flow diagram illustrating a portion of the methodillustrated in FIG. 3, in which pixels are determined and modified.

FIG. 5 is a flow diagram illustrating a portion of the methodillustrated in FIG. 4, in which pixels are determined by determining anintersection of a vector with the surface of the digital model.

FIG. 6 is a ray diagram illustrating a portion of the method illustratedin FIG. 5, in which a mean visible view direction is determined.

FIG. 7 is a flow diagram illustrating a portion of the methodillustrated in FIG. 4, in which pixels are modified in response tosaliency information and distance of the pixel from the surface of thedigital model.

FIG. 8 is an example of a graph of a type usable in the methodillustrated in FIG. 7.

FIG. 9 is a flow diagram illustrating a portion of the methodillustrated in FIG. 4, in which pixels are modified in response toambient occlusion.

FIG. 10 illustrates an example of ambient occlusion of adjacent layersin the method illustrated in FIG. 9.

FIG. 11 is a flow diagram illustrating a portion of the methodillustrated in FIG. 4, in which pixels are modified in response todistance of the pixel from the surface of the digital model and opticalproperties of the sheets of material on which the images are printed.

FIG. 12 illustrates an example of a set of printed sheets of materialprior to assembling together into a three-dimensional structure, showingopacity only and not color.

DETAILED DESCRIPTION

As illustrated in FIG. 1, in an illustrative or exemplary embodiment ofthe invention, a system 10 for producing a three-dimensional (3D) objector structure 12 (FIGS. 2A-B) from a digital model 14 includes a computersystem 16 that controls a printer 18. In the exemplary embodiment,computer system 16 essentially can be a personal computer system thathas been suitably programmed or otherwise configured, as describedbelow. But for the software elements described below, computer system 16can have a conventional structure and configuration. Accordingly,computer system 16 includes hardware and software elements of the typescommonly included in such computer systems, such as a processorsubsystem 20, a memory subsystem 22, non-volatile data storage 24 (e.g.,a hard disk drive, FLASH memory, etc.), a network interface 26, and oneor more ports 28 for reading from and writing to external devices. Suchexternal devices can include a removable data storage medium 30, such asa Universal Serial Bus (USB) “thumb drive.” Computer system 16 alsoincludes a peripheral interface 32 through which data communication witha keyboard 34, mouse 36, display 38 and the above-referenced printer 18occur. Peripheral interface 32 can comprise USB ports of the same typeas port 28 or any other suitable type of ports. In other embodiments,computer system 16 can include hardware and software elements inaddition to those described herein or that are different from thosedescribed herein. The above-described elements can communicate with oneanother via a digital bus 40. Computer system 16 can communicate withremote devices (not shown) via a network connection 42, such as aconnection to the Internet.

Memory subsystem 22 is generally of a type in which software elements,such as data and programming code, are operated upon by processorsubsystem 20. In accordance with conventional computing principles,processor subsystem 20 operates in accordance with programming code,such as operating system code and application program code. In theexemplary embodiment of the invention, such application program code caninclude the following software elements: a model interface element 44, arendering element 46, and a print controller element 48. Although thesesoftware elements are conceptually shown for purposes of illustration asstored or residing in memory subsystem 22, persons skilled in the art towhich the invention relates can appreciate that such software elementsmay not reside simultaneously or in their entireties in memory subsystem22 but rather may be retrieved in portions on an as-needed basis, e.g.,in code segments, files, modules, objects, data structures,instruction-by-instruction, or any other suitable basis, from datastorage 24 or other suitable source (e.g., via network connection 42).Note that although only model interface element 44, rendering element46, and print controller element 48 are shown for purposes of clarity,other software elements of the types conventionally included incomputers systems that enable them to operate properly are generallyincluded, such as operating system software.

It should be noted that, as programmed or otherwise configured inaccordance with the above-described software elements, the combinationof processor subsystem 20, memory subsystem 22 (or other element orelements in which software is stored or resides) and any relatedelements generally defines a programmed processor system 50. It shouldalso be noted that the combination of software elements and the mediumon which they are stored or in which they reside (e.g., memory subsystem22, data storage 24, removable data storage medium 30, etc.) generallyconstitutes what is referred to in the patent lexicon as a “computerprogram product.”

The above-referenced digital model 14 can be stored in data storage 24or other suitable data storage medium in the form of one or more filesand used as input to the computer-implemented method in the mannerdescribed below. Likewise, output files 52 (e.g., representing the layerimages that are generated in the manner described below) can be storedin data storage 24 or other suitable data storage medium. In someembodiments the process or method of producing a 3D object from digitalmodel 14 can give rise to one or more intermediate or temporary datafiles or data structures (not shown), which can be stored in datastorage 24, memory subsystem 22, or other suitable location. As personsskilled in the art to which the invention relates can appreciate, any ofthe above-described software elements, including data files, can bestored in any suitable format in any suitable location or combination oflocations, in whole or part, and are only conceptually shown in FIG. 1for purposes of illustration.

In the exemplary embodiment, a method of producing a 3D object fromdigital model 14 can be initiated by a person (user) who operatescomputer system 16. A user can operate computer system 16 locally usingkeyboard 34, mouse 36, display 38, etc., or remotely via networkconnection 42. Computer system 16 can be, for example, a server computeroperated via a remote client (not shown). In operation, and inaccordance with the effects of software elements that can include modelinterface element 44, rendering element 46, and print controller element48, computer system 16 can provide a suitable user interface throughwhich the user can interact with computer system 16.

An exemplary method of producing a 3D object from digital model 14 isillustrated by the flow diagram of FIG. 3. In operation, computer system16, in accordance with model interface element 44, determines a set oftwo-dimensional (2D) layers from the 3D digital model 14, as indicatedby block 54. Digital model 14 can be of any suitable type, such as apolygon mesh or implicit surface. Conceptually, model 14 is divided orsliced into an array of such cross-sectional layers. Each layercomprises a 2D array of pixels, arrayed in an X-Y plane with respect toa 3D coordinate system having dimensions X, Y and Z. The layers arearrayed along the Z axis of the coordinate system. The layers representcross-sectional views of the modeled subject represented by digitalmodel 14. The layers can be designated or indexed for purposes ofconvenience in any suitable manner, such as by designating the top layeror layer closest to an observer as “layer_(—)0,” the next layer as“layer_(—)1,” etc. Then, computer system 16, in accordance withrendering element 46, forms and otherwise renders images correspondingto the layers, including causing printer 18, in accordance with printcontroller element 48 (FIG. 1), to print the layer images on acorresponding number of sheets 60 (FIGS. 2A-B) of a material that istransparent or at least semi-transparent to visible light, as indicatedby blocks 56 and 58. That is, each layer image is printed on one ofsheets 60. Examples of suitable materials include acetate, plastic(e.g., acrylic), and glass sheets. The printed sheets 60 can then beassembled together to form the 3D structure 12, as indicated by block62. The assembly can be performed by hand, such as by stacking theprinted sheets 60, or by an automated printing machine. For structuralstability, in an instance in which sheets 60 are made of a flexiblematerial, such as acetate, they can be placed between or mounted tosheets of a more rigid material such as acrylic or glass.

Note in FIGS. 2A-B that the assembled sheets 60 that define structure 12correspond to model 14 in that a 3D image 64 of the modeled subject canbe observed within structure 12. In the example shown in FIGS. 2A-B, thesubject of 3D image 64 is a sculpture of a bird. When viewed from apoint within a range (cone) of possible viewing directions 66, such aswithin a range of possible viewing directions 66 facing a side 68 ofstructure 12, image 64 appears three-dimensional. In the illustratedexample, a human observer 65 viewing structure 12 from within a range ofpossible viewing directions 66 would perceive an image 64 that resemblesthe bird sculpture.

As illustrated in FIG. 4, the exemplary method of rendering the images(FIG. 3, block 56) uses successive layers as input, as indicated by theprocess flow loop between blocks 68 and 70. As indicated by block 68,rendering or otherwise processing a layer refers to processing the pixeldata that the layer comprises. For each layer, rendering a correspondingimage can include determining a color for each pixel position in thelayer, as indicated by block 72. Also, for each layer, rendering thecorresponding image can further include modifying the pixels in thelayer, as indicated by block 74.

An exemplary method of determining pixel colors in a layer (FIG. 4,block 72) is illustrated in FIG. 5. The method can include determiningat least one vector corresponding to each pixel of the layer, asindicated by block 76. As illustrated in FIG. 6, the vector can be, forexample, a mean visible view direction 78. A portion 80 of the layer isshown to illustrate the cross-sectional shape. In the example shown inFIG. 5, portion 80 represents a portion of a cross-sectional viewthrough the above-referenced bird sculpture subject. In the exampleshown in FIG. 6, mean visible view direction 78 is shown for anarbitrary or exemplary pixel 82 of a second layer 84 (which can bereferred to as “layer_(—)1”). A first layer 86 (which can be referred toas “layer_(—)0”) is the outermost layer and is adjacent to second layer84. The spacing (s) between layers 86 and 84 and between all other pairsof adjacent layers (not shown) can be of any suitable size. Mean visibleview direction 78 represents the average of the set 88 of vectorsextending from pixel 82 that lie within the range of possible viewingdirections 66 and are not occluded by (opaque) pixels 90 of otherlayers. “Opaque” pixels are those that have values other than completelytransparent. The term “opacity layer” can be used to refer to a derivedlayer that monochromatically expresses pixel values of a layer, i.e.,without regard to color.

The mean visible view direction of a pixel of an n^(th) layer(“layer_n”) can be approximated using, for example, the followingmethod. The method uses an alpha mask that is equal to the maximum ofall previously processed layers (or, more specifically, opacity layers).As well understood in the art, an alpha mask is a binary pixel mask,where a value of “1” in a pixel position indicates the existence of apixel, and a value of “0” in a pixel position indicates the absence of apixel (i.e., a completely transparent pixel). When the first layer 86(layer_(—)0) is processed, the alpha mask begins in a state in which allpixel positions are initialized to a value of “0”. The alpha mask (B) isconvolved with three filters that can be referred to as G_(x), G_(y) andG. The filters can be created for the n^(th) layer by taking a vectorstarting from the center of the next or (n+1)^(th) layer (“layer_n+1”)and ending at each pixel on the n^(th) layer. This vector is thennormalized, and the x component is stored in filter G_(x), the ycomponent is stored in filter G_(y), and a “1” is stored in filter G.The filter G acts as a normalization factor. Only vectors inside therange of possible viewing directions 66 are processed in this manner.The remainder of filters G_(x), G_(y) and G, which correspond todirections outside of the range of possible viewing directions 66, areset to zero. The mean visible view direction (vector “v”) can then becomputed as (where the asterisk symbol (“*”) denotes convolution):v _(x)=(B*G _(x))/(B*G)v _(y)=(B*G _(y))/(B*G)v _(z)=√{square root over ((v _(x) ² +v _(y) ²))}

Returning to FIG. 5, in the exemplary embodiment the position of theintersection of the mean visible view direction of a pixel and thesurface of digital model 14 is then determined, as indicated by block92. (More specifically, the intersection of the surface of digital model14 with a ray whose origin is at the pixel and whose direction isparallel to the mean visible view direction is determined.) The color ofthe surface of digital model 14 at the intersection position is storedin the pixel position on the n^(th) layer, as indicated by block 94.Vectors that do not intersect the surface of digital model 14 are lefttransparent. This method of determining pixel colors is repeated untilall pixels of the n^(th) layer are processed, as indicated by block 96.

An exemplary method of modifying pixel colors in a layer (FIG. 4, block74) is illustrated in FIG. 7. The exemplary method illustrated in FIG. 7modifies pixel colors based upon both image saliency information anddistance between a pixel and the outermost layer. However, in otherembodiments pixel colors can be modified based on saliency informationbut not distance or, alternatively, based on distance but not saliencyinformation. In still other embodiments, pixel colors can be modifiedbased on still other combinations of various types of information.

The term “saliency” is commonly used in the art to refer to informationabout image features that may affect the desired outcome of an imageprocessing method. In the case of the exemplary embodiment of theinvention, the saliency information relates to features of 3D image 64(FIGS. 2A-B) that would intersect the boundaries between adjacent sheets60 in the assembled structure 12 in a way that a human observer wouldlikely perceive as visually jarring. For example, absent modifyingpixels as described herein, the periphery of the modeled subject's eyein 3D image 64 could be partly on one layer image and partly on anadjacent layer image. Although in other embodiments this type ofsaliency information can be input manually by an operator throughobservation of the images, a more automated method is used in theexemplary embodiment. In this method, the assignment of colors to pixelpositions (e.g., as described above with regard to FIG. 5) is refined asa solution to a graph cut problem using a saliency metric. The use ofthe saliency metric represents a form of edge detection. In otherembodiments, other forms of edge detection can be used to providesaliency information.

As indicated by block 98, the saliency metric (S) is first computed.Then, the saliency metric is used in a graph cut, as indicated by block99. Referring to the arbitrary example illustrated in FIG. 8, a graph100 is constructed in which each pixel in the current (n^(th)) layerbeing processed is modeled as a pixel node 102. Graph 100 has edges 104that connect adjacent pixel nodes 102, edges 106 that connect pixelnodes 98 to a source node 108, and edges 110 (e_(sink)) that connectpixel nodes 98 to a sink node 112. To achieve the desired property thatpixels should be assigned colors from nearby locations on the surface ofdigital model 14, the weights (e_(source)) along edges 106 and theweights (e_(sink)) along edges 110 are proportional to the distances tothe intersection with the outermost layer along the above-described meanvisible view directions 78 for the corresponding pixels. The weights(e_(i,j)) along edges 104 between two pixel nodes 102 (representing apair of pixels i and j) are based on the saliency metric (S).

A saliency metric (S) for the current (n^(th)) layer can be computed,for example, as follows. In the computations, “t” represents the signeddistance along a mean visible view direction 78 to the intersection withthe nearest point on the outermost layer for a given pixel (i) or (j).Note that t>0 if this nearest point on the outermost layer is above thecurrent layer and t<0 if it is below the current layer. Morespecifically, S can be computed by convolving the initial layer values(i.e., the pixel colors determined in the manner described above withregard to FIG. 5) with a difference of Gaussians (e.g., σ=5.1) so that Sis large near edges of image features and small in uniform regions ofthe image. The edge weights can be assigned as follows:e_(i,j)=|S_(i)+S_(j)|, e_(sink)=min(0,−t), and e_(source)=min(t,0).

As indicated by block 114, the minimum cut of such a graph 100 iscomputed. After the minimum cut is computed, pixel nodes 102 that remainconnected to source node 108 are to remain on the current layer beingprocessed. Any pixel nodes 102 that remain connected to sink node 112will be assigned to a layer yet to be processed. Thus, as indicated byblock 116, pixels of the current layer that are represented by any suchpixel nodes 102 remaining connected to sink node 112 are set to atransparent, i.e., colorless, value.

Another exemplary method of modifying pixel colors in a layer (FIG. 4,block 74) is illustrated in FIG. 9. The method illustrated in FIG. 9modifies pixel colors based upon occlusion information representingocclusion of a pixel in a layer by portions of other layers. Modifyingpixel colors in this manner may be useful because in the assembledstructure 12 (FIGS. 2A-B), a layer image that is printed on itscorresponding sheet 60 potentially casts shadows onto layer images ofother sheets 60. The shadows can undesirably reveal the discrete ormulti-layer nature of structure 12 to an observer. The occlusioninformation can be defined by, for example, the ambient occlusion.Ambient occlusion is a term used in the art to describe the percentageof light that can reach a pixel in a 3D image model. As indicated byblock 118, the ambient occlusion of a pixel in the layer is determined.An estimate of the ambient occlusion of the pixels in the layer can bedetermined by, for example, convolving the above-described alpha maskwith a cosine-weighted filter. As indicated by block 120, the initialvalue or color of each pixel in the layer is then divided by thisestimate of ambient occlusion for that pixel. As indicated by block 122,the initial pixel value is replaced with the result of this division,which represents the modified pixel value. This method of modifyingpixel colors is repeated until all pixels of the n^(th) layer areprocessed, as indicated by block 124. A visualization of the ambientocclusion produced by several exemplary layers 126, 128, 130, etc., isshown in FIG. 10.

Another exemplary method of modifying pixel colors in a layer (FIG. 4,block 74) is illustrated in FIG. 11. The method illustrated in FIG. 11modifies pixel colors based upon the distance between a pixel and theoutermost layer. Modifying pixel colors in this manner may be usefulbecause in the assembled structure 12 (FIGS. 2A-B), a layer imageprinted on a corresponding sheet 60 farther away from the observer mayincorrectly appear to have lower contrast and brightness than a layerimage printed on a corresponding sheet 60 closer to the observer. Theseeffects are caused by optical absorption and scattering of the material,such as acrylic or glass, from which sheets 60 are formed.

As indicated by block 132, the distance (d) between a pixel and thesurface of digital model 14 in a direction normal to the layer isdetermined (see FIG. 2B). As indicated by block 134, the equation K′=Ke(^(−σ*d))+A(1−e^((−β*d))) can be solved for a printed pixel color K,where K′ is the color of the pixel, d is the distance, σ is thescattering coefficient of the material of sheets 60, β is the isotropicinscattering coefficient of the material of sheets 60, and A is thecolor of the material of sheets 60 resulting from inscattering light(commonly referred to as the airlight color). The equation is based onthe well-known airlight model that has been used to correct images foratmospheric effects. The equation above fits the parameters of ananalytic function that predicts color desaturation as a function of thedistance a ray of light travels through the material of sheets 60. Theequation K′=K e^((−σ*d))+A(1−e^((−β*d))) asserts that an opaque pixelwith color K, when observed through the material of sheets 60 with depthd, will produce the color K′ as a result of absorption and multiplescattering. Persons skilled in the art are capable of readily estimatingvalues for A, σ and β. Alternatively, suitable values for A, σ and β canbe determined empirically by measuring colors through a number ofdifferent thicknesses of sheets 60. A conventional color checker chart,which is a sheet of white material on which samples of colors areprinted, can be used. For example, a first set of measurements can betaken of the color checker chart through a single sheet 60, a second setof measurements can be taken of the color checker chart through twosheets 60, a third set of measurements of the color checker chart can betaken through three sheets 60. As persons skilled in the art arefamiliar with determining values for A, σ and β in airlight models, themethod is not described in further detail herein. This method ofdetermining pixel colors is repeated until all pixels of the n^(th)layer are processed, as indicated by block 136.

When the colors of pixels of the current or n^(th) layer have beenmodified by one or more of the methods described above, the methoddescribed above with regard to FIG. 4 proceeds to the next or (n+1)^(th)layer, as indicated by block 70. When computer system 16 has processedall of the layers as described above with regard to FIG. 4, computersystem 16 causes printer 18 to print each layer image on a correspondingsheet of material. An exemplary set of printed sheets 138, 140, 142,144, 146 and 148 is shown in FIG. 12. As described above with regard toblock 62 of FIG. 3, the sheets that have been printed with such layerimages can then be stacked or otherwise assembled to form the box-shapedstructure 12 (FIG. 2A-B). As a result of the above-described method,structure 12 appears to an observer as a 3D image 64 corresponding tothe subject of digital model 14 embedded within a transparent box-shapedregion.

While one or more embodiments of the invention have been described asillustrative of or examples of the invention, it will be apparent tothose of ordinary skill in the art that other embodiments are possiblethat are within the scope of the invention. Accordingly, the scope ofthe invention is not to be limited by such embodiments but rather isdetermined by the appended claims.

What is claimed is:
 1. A method for producing a three-dimensionalstructure from a digital model, comprising: determining a plurality oftwo-dimensional layers in response to the digital model; rendering animage corresponding to a set of the layers on a plurality of sheets ofat least partially transparent material; and assembling the plurality ofsheets of material together to produce a three-dimensional structurecorresponding to the digital model, wherein the step of determining aplurality of two-dimensional layers comprises, for each layer in the setof layers: determining vectors corresponding to pixels of the layer;determining, for each of at least a plurality of the pixels, a rayhaving an origin at one of the plurality of the pixels and a directionparallel to one of the vectors corresponding to the one of the pluralityof the pixels; determining intersections of the rays with a surface ofthe digital model; and determining colors of the surface of the digitalmodel at the intersections.
 2. The method of claim 1, wherein the stepof determining vectors comprises: determining occlusion information inresponse to the digital model, the occlusion information representingocclusion of a pixel on the layer by portions of other layers withrespect to a viewing direction region; and determining a vector inresponse to the occlusion information.
 3. The method of claim 2, whereinthe step of determining a vector in response to the occlusioninformation comprises determining an average of a plurality ofunoccluded view vectors within the viewing direction region.
 4. A methodfor producing a three-dimensional structure from a digital model,comprising: determining a plurality of two-dimensional layers inresponse to the digital model; rendering an image corresponding to anumber of the layers on a corresponding number of sheets of at leastpartially transparent material; and assembling the sheets to produce athree-dimensional structure corresponding to the digital model, whereinthe step of determining a plurality of two-dimensional layers furthercomprises, for a set of the layers: determining a set of one or morepixels to be set to a transparency value corresponding to at leastpartial transparency based on at least one of saliency informationrelating to salient image features of the layer and distance between apixel and a surface of the digital model; and setting a number of thepixels of the set to the transparency value.
 5. The method of claim 4,wherein: the set of one or more pixels to be set to a transparency valueis determined based on both saliency information and distance between apixel and the surface of the digital model; and the step of determininga set of one or more pixels to be set to a transparent value comprisescomputing a minimum graph cut using a graph having nodes correspondingto pixels and edges weighted by the saliency information and thedistance between a pixel and the surface of the digital model.
 6. Amethod for producing a three-dimensional structure from a digital model,comprising: determining a plurality of two-dimensional layers inresponse to the digital model; rendering an image corresponding to a setof the layers on a plurality of sheets of at least partially transparentmaterial; and assembling the plurality of sheets of material together toproduce a three-dimensional structure corresponding to the digitalmodel, wherein the step of determining a plurality of two-dimensionallayers further comprises, for each layer in the set of layers, modifyingcolor of a pixel in response to occlusion information representingocclusion of the pixel by portions of other layers with respect to aviewing direction region, and the step of modifying the color of thepixel comprises dividing the color of the pixel by an ambient occlusionrepresenting a percentage of light not occluded by portions of otherlayers.
 7. A method for producing a three-dimensional structure from adigital model, comprising: determining a plurality of two-dimensionallayers in response to the digital model; rendering an imagecorresponding to a set of the layers on a plurality of sheets of atleast partially transparent material; and assembling the plurality ofsheets of material together to produce a three-dimensional structurecorresponding to the digital model, wherein the step of determining aplurality of two-dimensional layers further comprises, for each layer inthe set of layers: determining a distance between a pixel and anoutermost layer; and modifying a color of the pixel in response to thedistance.
 8. The method of claim 7, wherein the step of modifying acolor of the pixel in response to the distance comprises modifying thecolor of the pixel by dividing the color of the pixel by e^((−σ)*^(d))where d is the distance and σ is a scattering coefficient of thematerial.
 9. The method of claim 8, wherein the step of modifying thecolor of the pixel comprises solving an airlight equation of the formK′=K e^((−σ)*^(d))+A(1−e^((−β)*^(d))) for a printed pixel color K, whereK′ is the color of the pixel, d is the distance, σ is the scatteringcoefficient of the material, β is the inscattering coefficient of thematerial, and A is an airlight color resulting from inscattering light.10. A system, comprising: a printer; a programmed processing systemcomprising a processor subsystem and a memory subsystem, the programmedprocessing system executing instructions to: determine a plurality oftwo-dimensional layers in response to a digital model; and control theprinter to print an image corresponding to a set of the layers on aplurality of sheets of at least partially transparent material, whereinthe plurality of sheets together define a three-dimensional structurecorresponding to the digital model, and wherein the programmedprocessing system further determines the plurality of two-dimensionallayers by, for each layer in the set of layers: determining a distancebetween a pixel and an outermost layer, and modifying a color of thepixel in response to the distance.
 11. The system of claim 10, whereinthe programmed processing system determines a plurality oftwo-dimensional layers by, for each layer: determining a vectorcorresponding to each pixel of the layer; determining a ray having anorigin at the pixel and a direction parallel to the vector; determiningan intersection of the ray with a surface of the digital model; anddetermining a color of the surface of the digital model at theintersection.
 12. The system of claim 11, wherein the programmed processsystem determines a vector by: determining occlusion information inresponse to the digital model, the occlusion information representingocclusion of the pixel on the layer by portions of other layers withrespect to a viewing direction region; and determining the vector inresponse to the occlusion information.
 13. The system of claim 12,wherein the programmed processing system determines the vector inresponse to the occlusion information comprises determining an averageof a plurality of unoccluded view vectors within the viewing directionregion.
 14. The system of claim 10, wherein the programmed processingsystem further determines the plurality of two-dimensional layers by,for each layer, modifying the color of a pixel in response to occlusioninformation representing occlusion of the pixel by portions of otherlayers with respect to a viewing direction region.
 15. The system ofclaim 14, wherein the programmed processing system modifies the color ofthe pixel comprises dividing the color of the pixel by an ambientocclusion representing a percentage of light not occluded by portions ofother layers.
 16. The system of claim 10, wherein the programmedprocessing system modifies the color of the pixel in response to thedistance by modifying the color of the pixel by dividing the color ofthe pixel by e^((−σ)*^(d)) where d is the distance and a is a scatteringcoefficient of the material.
 17. The system of claim 16, wherein theprogrammed processing system modifies the color of the pixel by solvingan airlight equation of the form K′=K e^((−σ)*^(d))+A(1−e^((−β)*^(d)))for a printed pixel color K, where K′ is the color of the pixel, d isthe distance, σ is the scattering coefficient of the material, β is theinscattering coefficient of the material, and A is an airlight colorresulting from inscattering light.
 18. A system, comprising: aprogrammed processing system comprising a processor subsystem and amemory subsystem, the programmed processing system executinginstructions to: determine a plurality of two-dimensional layers inresponse to a digital model; and control a printer to print an imagecorresponding to a number of the layers on a corresponding number ofsheets of at least partially transparent material, wherein the pluralityof sheets together define a three-dimensional structure corresponding tothe digital model, wherein the programmed processing system furtherdetermines a plurality of two-dimensional layers by, for a set of thelayers: determining a set of one or more pixels to be set to atransparency value corresponding to at least partial transparency basedon at least one of saliency information relating to salient imagefeatures of the layer and distance between a pixel and a surface of thedigital model; and setting a number of the pixels of the set to thetransparency value.
 19. The system of claim 18, wherein: the programmedprocessing system determines the set of one or more pixels based on bothsaliency information and distance between a pixel and the surface of thedigital model; and the programmed processing system determines the setof one or more pixels to be set to a transparent value comprisescomputing a minimum graph cut using a graph having nodes correspondingto pixels and edges weighted by the saliency information and thedistance between a pixel and the surface of the digital model.